Untitled Project

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Untitled Project

A big theatre project.
This has been known as "The Computer Game Project", the "RPG Project", the "Internet Project", and various other things. I've renamed it.
If you're here, you probably know what it's about. If you've ever heard me speak in the last five years, it was probably about this.

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  • Tom’s thoughts following 27/10 meetin

    PRACTICAL ISSUES: - 1) how do the actors get back to their positions after each 15 mins (without breaking out of the ‘world’ of the event) - 2) what happens to any items that have been moved or changed or created during each 15 mins (not all can be fully re-set so does this limit what can happen?) 3) a theatre has too many ‘rules’ (don’t go backstage, don’t go onto the stage) to allow for free-roaming so probably can’t go with this concept

    THEORETICAL ISSUES: 1) why doesn’t time reset for the audience (obviously they can remember what has happened before) 2) opposing teams and the resetting of time were both ideas to allow things to be done and then undone to keep things going. do they work together if we use both ideas? 3) does the thing that resets time back 15 mins have to be done at the end of each 15 mins (hopefully not - but then harder to make clear what’s happening and how to solve it) - of course it could have been done before the audience arrived but then it’s harder to get the audience to ‘see’ what has happened

    Potential Scenario (i think based on yaz and haroun’s original application)

    • professor is about to stage a conference to demonstrate his new time invention, invited audience to this theatre in the west end. lots of important people
    • he is setting up as people arrive so we can see him on the stage and watch if we like but are also encouraged to wander around. most of the rooms are people chatting and getting ready to watch demonstration but some of more private rooms that we are told off for entering or welcomed in as an opportune visitor
    • during the set-up the professor does something silly and time is reset, everyone goes back to what they were doing 15 mins ago - audience will realise this but not much more
    • somehow someone thought this might happen so there are clues the audience can find for them to work out what happening
    • the aim is to get some audience members to tell the actors what has happened so that the actors can lead the way in working out how to stop it. this will not be a huge surprise to some of them so that as soon as an audience member suggests it they suddenly realise all that has to be done
    • of course, some characters will need to be convinced!
    • at least two of the characters realise they can profit from controlling this time glitch and enlist audience to help. as well as numbers, the fact the audience’s memories are not reset each 15 mins gives them an advantage - even though the characters have the background knowledge to direct them
    • there is therefore some item or information or action which has to be found/done to help someone get control

    PROBLEMS:

    • this doesn’t exploit the time resetting:
      • different people wanting something means it can go back and forth with teams
      • however, the time resetting just undercuts this by resetting things each 15 mins
      • that is more suited to some event(s) happening at the end of the 15 mins that need to be stopped/changed by going back and doing things differerently. so people can experiment with how their actions will affect the end result while others do things that ruins/helps their plans.
      • so perhaps better if the aim is just to stop time resetting and there are no teams - we don’t know what happened at the end of the 15 mins to reset time but the audience can work it out by process of elimination
      • but then it just goes on until someone figures it out (one ending) and if they don’t it never ends

    Posted on November 8, 2009

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