Untitled Project

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Untitled Project

A big theatre project.
This has been known as "The Computer Game Project", the "RPG Project", the "Internet Project", and various other things. I've renamed it.
If you're here, you probably know what it's about. If you've ever heard me speak in the last five years, it was probably about this.

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  • Another attempt to describe what the project is, this time written on the back of a napkin. It reads:

Fusing site spec. theatre w/ interactivity in a way that evokes some of the best features of character-cased role-playing games - to allow the audience to immerse themselves in a (fantasy) world they can participate in or watch.Why? We love RPGs, love live perf., want to experience their marriage, want to innovate.[Other elements: illusion, reality blending, ARG…]

I’ve included the original napkin for future historians, even though you can’t read it and it’s not relevant.
I’ve transcribed it exactly because of the way these descriptions work, even though I quite want to make some changes to it.
But it’s interesting, when writing these ‘simple’ descriptions, how we feel the need to add more and more adjectives and sub-clauses to make it all make sense, and to use language as vague and open as possible. (I had to stop myself swapping fantasy for fantastical, because fantasy doesn’t explain it right, and fantastical is more vague and open.)
And that is the reason why nearly every ‘mission statement’ or company description written by almost any artistic organisation ends up sounding almost exactly alike.
(Not that that’s relevant.)

    Another attempt to describe what the project is, this time written on the back of a napkin. It reads:

    Fusing site spec. theatre w/ interactivity in a way that evokes some of the best features of character-cased role-playing games - to allow the audience to immerse themselves in a (fantasy) world they can participate in or watch.
    Why? We love RPGs, love live perf., want to experience their marriage, want to innovate.
    [Other elements: illusion, reality blending, ARG…]

    I’ve included the original napkin for future historians, even though you can’t read it and it’s not relevant.

    I’ve transcribed it exactly because of the way these descriptions work, even though I quite want to make some changes to it.

    But it’s interesting, when writing these ‘simple’ descriptions, how we feel the need to add more and more adjectives and sub-clauses to make it all make sense, and to use language as vague and open as possible. (I had to stop myself swapping fantasy for fantastical, because fantasy doesn’t explain it right, and fantastical is more vague and open.)

    And that is the reason why nearly every ‘mission statement’ or company description written by almost any artistic organisation ends up sounding almost exactly alike.

    (Not that that’s relevant.)

    Tagged: concepts by yaz

    Posted on September 29, 2009

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