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Key to the idea are three main concepts that set the piece apart:
1. audience ‘play’ the game - progress or not, see stuff or not, solve puzzle or not, ect, through own actions (maybe in role, maybe not)
2. audience affect the story and characters, these changes further affect story, etc - not set stream that they unlock.
3. boundary between reality and story is blurred into invisibility - the start and end of the show do no coincide with the start and end of the show the audience are aware of
From a funding application by Yaz and Haz, Jan ‘09. These ideas may not be true anymore, not sure.