November 2009
3 posts
Some more thoughts since last meeting
(by Yaz)
I think for January we can (and should) aim for something simpler than the final (Summer) product. So I think it’s important to be consciously aware of which elements or concepts we want to explore, and which we’re specifically leaving behind.
With reference to your concerns Tom, one specific element we could drop is the idea of ‘teams’ or opposing groups of...
Tom's thoughts following 27/10 meetin
PRACTICAL ISSUES:
- 1) how do the actors get back to their positions after each 15 mins (without breaking out of the ‘world’ of the event)
- 2) what happens to any items that have been moved or changed or created during each 15 mins (not all can be fully re-set so does this limit what can happen?)
3) a theatre has too many ‘rules’ (don’t go backstage, don’t go...
Meeting 27/10/09
Present: Yaz, Tom, Mic, Alan, Haroun
Ideas:
Time repeating (15 min blocks?)
Keep the geography and look of TBT and Actor’s Centre roughly
But it is now a more important place in society
e.g. first performance in 10 years about to be performed
hosts important conferences etc.
People can follow ‘paths of trade’ (like in Zelda) - one person wants something, in return...
October 2009
5 posts
3 tags
Electronic Book Review →
A site full of articles (loosely) about the philosophy, debates, and art of making and playing games - mostly computer games.
Provides a good way of thinking about elements of this project, lots of ideas, and a useful set of terminology.
(I’ll link to specific articles later on)
4 tags
The Origins - part 3
I’ve written so much today I don’t think I can tell this story.
Roughly speaking, we had a incredible and inspirational three-day session at Uni with one Stuart Nolan all about interactivity, in Dec ‘06. I found it amazing and eye-opening, and it pretty much filled the last few gaps in this idea for me.
It all made sense, here was an idea that tied together everything I was...
1 tag
Things that are a bit like this: "A Small Town... →
4 tags
The Origins - part 2
Back in my first year of Uni, I was working on a small site-specific project with a few others - including Alan Fielden. Recently inspired by dreamthinkspeaks’s extraordinary show Underground, We were briefed to create a piece about the Orpheus myth. We looked around the school for locations to use, and settled on an alleyway behind it, a rarely-used design studio, and a courtyard that...
4 tags
The Origins - part 1
Ever since I can remember, my brother and I had wanted to make real-life experiences that were like movies and computer games. I guess this developed out of the make-believe games we played, and the forts and shop we built, so I couldn’t put a date on it’s inception. But it’s there.
September 2009
1 post
2 tags
January 2009
1 post
2 tags
Key to the idea are three main concepts that set the piece apart:
1. audience...
– From a funding application by Yaz and Haz, Jan ‘09. These ideas may not be true anymore, not sure.
December 2008
1 post
3 tags
from Yaz's notebook
Computer games can evoke whole world of story, that you want to be involved in- want to unravel next bit.
but how can we evoke whole world with no budget or experience?
use outside world: ARG.
how can individual unravel next bit of story, and yet bit be ravelled still for another individual, and yet story be happening and not just audient’s story, and yet not be shit? [THIS I will call...